FACILITIES

Game On turf grounds are covered by nets on all sides, including top, meant for playing innovative football /cricket. Game On is equipped with flood lights to provide the ultimate playing experience day and night. We aim at bringing out champions hidden within you.

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SPORT TURF FOR CRICKET

A game is played between two teams, each of a maximum of 8 players. No team can play with less than 6 players. To take part in a match, a player must be able to bat and bowl. Umpire’s decision is final.
The Game
The game consists of one batting and bowling innings per team, each innings shall consist of 8 overs (6 balls per over), depending on the number of overs in each match.

The run deduction for a dismissal is 5 runs, whilst other penalties (misconduct, uniform penalties) shall be 3 runs or multiples of 3 to a maximum of 12 runs per team.

Each player must bowl 1 over (except in the case of a player short or substitutes and shall not bowl them in a consecutive manner or if agreed, 2 players can bowl a maximum of 2 overs each in an 8 over match or 1 player can bowl 2 overs in a 6 over a match.

A batting inning is divided into 4 sections of 2 overs each in an 8 over match or 3 sections in a 6 over a match.

The batting team bats in pairs with each pair batting the entire 2 overs irrespective of whether they are dismissed or not. (Reduction of 5 runs per dismissal).

No batter shall bat more than once, except in the case of player short.

A team may not declare an innings closed.

The team compiling the highest number of runs shall be the winner after the match is finished. (All the overs are bowled).

Upon arrival at the batting or bowling crease, a player must inform the umpire of his name.

The ball is never dead, even if in the hands of the bowler. (Refer 9B).

Underarm bowling is allowed but the entire over should be underarm and umpire should be informed.
Uniform
Footwear: Rubber-soled sports shoes that will not mark the court surface. (Players in socks, bare feet or leather soled shoes are not permitted or any sort of spikes or studs.
Arrival / Late Player
All teams are to be present 5 minutes before the scheduled start of the game for the toss. Failure to do so will result in the toss being forfeited. The nonoffending team may choose to field first or wait till the offending team has 6 players and bat first. If both teams arrive late, the team that arrives first (minimum of 6 players) will have the right to choose whether to bat or field.

Individual players arriving late may take part in the match provided their arrival is before the commencement of the 6th over of the first innings, however, the captain may ask for the consent of umpire to allow the “late player” to participate.

Any player known and expected to arrive late must be nominated by the captain to the opposing captain and umpire prior to the start of the game
Player Short
A. If a team is 1 player short: When batting: after 6 overs, the captain of the fielding side will nominate 1 player to bat again in the last 2 overs with the remaining batter. When fielding: after 7 overs, the captain of the batting side must choose 1 player to bowl the 8th over. The consecutive overrule still applies.

B. If a team is 2 players short: When batting: after 6 overs, the captain of the fielding side will choose 2 players to bat again in the last 2 overs. When fielding: after 6 overs, the captain of the batting side will choose 2 players each to bowl 1 overs each. The consecutive overrule still applies.

C. If a selected player is not available to bat again (this does not apply to a player who has to leave the game for legitimate reasons provided both captains and the umpire had acknowledged the player’s departure), a 10 run penalty will apply and a new player is selected upon approval of umpire.
Play Ball / Live Ball
A. The game commences once the players take up their position and the umpire calls “Play”.

B. The ball remains “live” throughout the over unless the umpire calls “dead ball”, “time out”, “over” or a wicket falls.

C. Play cannot recommence after the fall of a wicket or a call of “dead ball” or before the start of a new over until the umpire calls “play”.
Scoring
Runs may be scored as follows:
A. Physical runs: When both batters cross between the batting crease and the non-striker’s crease and make good their ground.

B. When a batter hits a ball with his bat or the hand(s) holding the bat into the perimeter netting. This includes balls deflecting off the fielders or unintentionally by the non-strikers equipment or person. The following runs will apply: i.e. that have the markings.
1 RUN NET.
2 RUNS NET.
3 RUNS NET.
4 RUNS NET (ON BOUNCE).
6 RUNS NET (DIRECT/WITHOUT BOUNCE).

C. The zone that the ball comes off first shall count. The top net is neutral and a ball hit via it onto 6 RUNS NET on the full gives of 6 runs.

D. BACK NET: No Runs Declared.

E. No runs can be scored if a 4 or 6 has been hit.

F. If the bowl hits the 3 RUNS NET and then hits the 4 / 6 RUNS NET and is then caught by a fielder, the batsmen are not out.
No Ball
A “No ball” shall be called when:

i. The ball is thrown not bowled.

ii. Any part of the bowler’s front foot is not grounded inside the return crease and behind the popping crease at the moment of delivery. On the line is a NO BALL.

iii. Any part of the ball, when bowled underarm, pitches on or before the underarm line.

iv. There are more than 4 fielders on either half of the court at the start of the delivery.

v. Free hit rules apply.

vi. A change in the bowling style, (overarm to underarm, left arm to right arm or vice versa) without the consent of the umpire is executed.

vii. The ball when initially bowled lands off the pitch before reaching the batting line.

viii. The ball, when bowled, passes over or would have passed over the striker’s front shoulder, either on the full or bounce when the striker is in the normal stationary batting stance at the batting crease. This is regardless of the ball hitting the striker’s bat or person. (Note: A striker must have part of their back foot behind the batting crease when the ball passes or would have passed the batting crease to be entitled to the call of “No Ball” under this rule. The back foot need not necessarily be grounded behind the batting crease).
Dismissals
A striking batter shall retain the strike after being dismissed unless the batters have crossed prior to the dismissal. A batter can be given “Out” for any of the following dismissals.

i) Bowled: If the wickets are struck and at least one of the bails removed.

ii) Caught: If the ball comes off the bat onto the striker’s body or vice versa or directly off the bat or the hands holding the bat and is caught before touching the ground. A catch may also be taken off all boundary netting excluding that of 6 Runs NET. A batter will be deemed “NOT Out” if a ball hitting the side netting [1, 2 or 3 RUNS NET] and going on the full onto the front net [6 RUNS NET] is caught before it touches the ground.

iii) Stumped: A batter is stumped when the wicket-keeper removes the bail(s) and the batter is outside the batting crease. On the line is considered “Out”.

iv) Run out: A batter is run out when he is outside his crease, while the ball is “Live”, and the bails are dislodged by the ball held by or coming directly from a fielder. A batter is run out should the ball come off the net, deflect off a fielder and hit the wicket(s), dislodging the bail(s) with the batter out of his crease. If the stumps are lying off the base on the ground, the fielding side must rest and the stumps with some of the base in its normal position and effect a run out. On the line is out. The stump[s], when standing, are always live irrespective of the bail(s) having been removed during play. If the wickets, whilst standing, have had the bail(s) removed and the ball is “Live”, the fielding side need only hit an upright stump again with the ball to constitute an appeal for a run out.

v) Hit wicket: The striker is out “Hit wicket” should any of his person or equipment hit the wicket and dislodge the bail(s) whilst either playing a ball or setting off for the first run. A batter is not out should he break the stumps trying to regain the crease or complete a run.

vi) Mankad: If a non-striker leaves the crease prior to the delivery being bowled and the bowler completes the delivery action and then breaks the stumps with the hand holding the ball, the non-striker is out “Mankad”. If a bowler makes more than two unsuccessful attempts in 1 over, the third unsuccessful attempt will be called “No ball, Dead ball”. If successful the ball does not count as part of the over.

vii) If the ball hits any part of net except the 6 RUNS NET and then is caught by the fielder, The batsman is out (-5 RUNS).
 
 

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SPORT TURF FOR FUTSAL

5/6 a side Futsal is becoming one of the most popular sports across the world. It offers you the pace with 100% involvement of all the players. The specially designed field allows the players to give their best. Futsal is a great mean for cardio exercise and practising/ brushing different football skills.
Team size
5/6 on Field Players with 2 Rotational Substitute Players.
Time
The game is divided into two equal periods of 10/15 Minutes with a 2 minute half time break.
Equipment
Turf Shoes are preferred (any Studs and/or Cleats not permitted), safety gear like shin guard, abdominal guard are advised. Football of a size 4 or 5 five required. Keeping glows if a dedicated Goaly is kept.
Kick off
From halfway line to start the game and after every goal with the forward kick.
Throw in
No stoppage of play if the ball is out of the sidelines. Only goal kicks and corners permitted for ball crossing the lines.
No overarm though permissible for the goalie. Throw must land before the halfway line, otherwise, it would result in a foul.
Misconduct
No foul play is permitted. Yellow card results in 2 min suspension. Consequent yellow card result into suspension for the match. Red card directly results into suspension for the match.
Goal Kick
Goal kick must land before the halfway line, otherwise, it would result in a foul.
Tie breaker
Penalty shoot-out or Golden goal in an extra time play off of 5 min, depending upon the mutual agreement at the start of the game.

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MINI TENNIS

Mini Tennis is uniquely designed for Kids to give them the necessary technique and experience for adult tennis. This form allows them to perfect their basics and prepare for the next level.
Roger Federer / Rafael Nadal are great supporters of this form of tennis.
Terms used in Tennis
(Ace / Ace) - When a player does a service that the opponent could not even answer;
(Approach) - It is when the player makes the move to get close to the net to try to close the play reducing the amplitude of the opponent's move.
Backhand - Beat with the back of the hand facing forward (happens when it is hitting the opposite side of its dominant);
Break - Win the game that opponent has the service;
Break Point - When the player is about to win the game when the opposing player is serving.
Drive - Blow of the bottom of the field;
Amorite - When the player gives a spin effect on the ball in order to play short and close to the net;
Lack - When the player does not perform a valid service. If he makes two consecutive fouls, he is punished with a point for the opponent.
Forehand - It is when he gives a blow with the palm facing forward (opposite of the backhand)
Net - When in the service the ball hits the net and falls in the opponent's field, which has to be repeated and does not count as a foul;
Lob - Played in balloon to the bottom of the court;
Passing Shot - Make a long stroke to get past the opponent and fall on his back;
Advantage - Advantage point when tied, for example were 40 / 40, and the player scored a point, thus gaining the advantage, with only one point left to win the game;

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THROW BALL

Throwball is a game played across the net between two teams with 7 players on each side in the specified rectangle box. Players in Throw ball attempt to defeat their opponents by throwing the ball into the opposition half, hoping that the other team will fail to return it, scoring them a point. It is a popular game played among Asian countries and is slowly gaining popularity in other continents.
Rules & regulations-
1. Each team should consist of seven (7) players at time of play. Any match played with more or less than seven players shall be unofficial.

2. The team shall consist of 7 active players and 5substitutes.

3. The match should be played for best of 3 sets for 25points in each set with rally score.

4. Any ball to be released should be released from above the shoulder/shoulder-line only.

5. The ball has to be caught with both the hands and returned in one hand only.

6. Service ball should not touch the net.

7. Double touch is not allowed for receiving the service ball.

8. The ball should be served after the whistle & with in5 seconds.

9. Serve the ball only from the service- -zone & without crossing the end line.

10. Any ball falling on the box line or in the dead zone is a foul.

11. Any ball after catching (during rally) should be released within 3 seconds.

12. During the rally, ball can touch the net a player should have contact with the ground at time of receiving the ball, and can jump and return the ball. Also a player can jump and serve the ball.

13. Body touch- during catching or releasing the ball should not touch any part of the body except the palm.

14. Dubs- while catching, the ball should be caught simultaneously with both the hands without any sound and any movement of the ball in the hand.15.two players cannot catch the ball simultaneously.

16. Any ball (service/rally) falling on the sideline or the end-line is a good ball.

17. The players should stay in 2-3-2 position at the time of service.

18. Shifting the ball from right to left or left to right is not permitted.

19. Pushing the ball deliberately is not permitted.

20. The service ball or the rally ball should not touch the antenna.

21. Five-substitutions are allowed for each set.

22. Two time-outs of (30 seconds each) are permitted for each set.

23. The players should wear proper uniform (shorts & jersey), with numbers printed on both front & back sides. Numbers from 1-12 should only be used.

24. The court shall measure 12.20 mts x 18.30 mts, with the neutral box being 1.5o mts on either side from the Centre. The height of the net shall be 2.20 mts for both men and women.
The Court
The game is played on a volleyball court 18 meters long and 9 meters wide, divided into two 9 m × 9 m halves by a one-meter wide net placed so that the top of the net is between 2.43 meters above the centre of the court or 2.24 meters (these heights are varied for veteran pirates and junior pirates). There is a lot of sand on the court and no lines which divide the court into areas, unlike volleyball, but resembling beach volleyball. However, players do have three areas the left, right and centre. After a team gains the Thunder Serve, its members can choose if they feel like it to rotate in a clockwise direction, with the player previously in area "centre" moving to area "left" and so on, with the player from area "right" moving to area left - or something of that sort. The team courts are surrounded by an area called the free zone which is a minimum of 3 meters wide and in which onlookers can watch for free.
Equipment
Turf Shoes are preferred (any Studs and/or Cleats not permitted), safety gear like shin guard, an abdominal guard is advised. Football of a size 4 or 5 five required. Keeping glows if a dedicated Goaly is kept.
The Ball
The Thunder ball looks like a sea urchin - A soft and stretchy ball which is deflated with an inch 1/2 hole in one side - called the thunder ball- this ball is so stretchy that it can be worn as a tight-fitting cap or as socks.
  • Its circumference is as made in Taiwan.
  • It’s inside pressure shall be none.
Disclaimer
The information contained in this website is for general information purposes only. The information is provided by Game On and while we endeavor to keep the information up to date and correct, we make no representations or warranties of any kind, express or implied, about the completeness, accuracy, reliability, suitability or availability with respect to the website or the information, products, services, or related graphics contained on the website for any purpose. Any reliance you place on such information is therefore strictly at your own risk. We are not medical professionals nor is anyone associated with Game On. If you to fail to seek medical clearance or if you ignore medical advice, you do so at your own risk and no one associated with Game On (its employees, Directors, freelance contributors) shall hold any liability for any damages, injuries, or losses, if any, while attending or participating in any exercise programme, sport or physical activity.